Object Detection Evaluation

This is 2D object detection benchmark. We annotate over 2.23M object boxes for about 463K video frames. The benchmark uses 2D bounding box overlapping rate to compute precision-recall curves for calculating the AP, mAP75, AP50, mAP75, AP_S, AP_M, and AP_L metrics in various pedestrian categories.
ID Method Year Code AP AP50 mAP75 AP_S AP_M AP_L Runtime Environment
1 FasterRCNN 2015 Code 45.4 % 71.5 % 55.2 % 49.1 % 47.3 % 37.6 % ... GeForce RTX 3090
2 CornerNet 2018 Code 37.8 % 54.9 % 43.9 % 31.7 % 43.6 % 25.2 % ... GeForce RTX 3090
3 CascadeRPN 2019 Code 44.8 % 69.9 % 51.3 % 44.3 % 46.0 % 42.4 % ... GeForce RTX 3090
4 CenterNet 2019 Code 1.1 % 4.0 % 0.2 % 3.7 % 1.4 % 1.1 % ... GeForce RTX 3090
5 DETR 2020 Code 9.9 % 29.4 % 3.8 % 9.6 % 8.8 % 1.5 % ... GeForce RTX 3090
6 EfficientNet 2021 Code 11.4 % 29.9 % 5.5 % 9.6 % 12.7 % 10.6 % ... GeForce RTX 3090
7 Deformable-DeTR 2020 Code 40.4 % 68.6 % 44.1 % 39.6 % 42.1 % 36.1 % ... GeForce RTX 3090
8 YOLOx 2021 Code 42.4 % 69.5 % 47.1 % 38.7 % 44.0 % 40.6 % ... GeForce RTX 3090
9 YOLOv5s 2021 Code 52.9 % 78.4 % 63.2 % 45.9 % 54.4 % 42.1 % ... GeForce RTX 3090
10 DiffusionDet 2023 Code 52.7 % 76.7 % 60.7 % 46.3 % 54.4 % 51.6 % ... GeForce RTX 3090
11 YOLOv8 2023 Code 50.6 % 74.8 % 59.0 % 45.5 % 51.6 % 51.2 % ... GeForce RTX 3090
NOTE: You can submit your metric values via the provided form. Furthermore, we would highly appreciate for your contribution with clear links to relevant articles and code for more in-depth analysis.

the result please submit here:

ID Method AP AP50 mAP75 AP_S AP_M AP_L Runtime Environment Code Paper